Posted by on March 20th, 2014

Questions? Comments? Discuss the new Patch notes in this forum thread!

Art Changes:

  • More fantastical environments pieces.
  • Added unique bamboo log resources when chopping down bamboo trees.
  • Improved UX for inventory and crafting.
  • Combat FX.
  • Updated Wisp FX.
  • More Destruction FX.
  • More Environmental FX.
  • More plant life variety.
  • Fixed texture issue with the Moon.
  • Glowy Stuff!
  • Added the 2 handed cane staff weapon.
  • New blended animations for movement.
  • Texture polish pass.

Engine/Code Changes:

  • Added new control scheme to Creative mode flight. To raise or lower your character press Space or C respectively…. WASD will move you forward and sided to side while flying.
  • Server GUI and admin tools.
  • Spectator mode added to server matches.
  • Health, Stamina and Hunger meter added to track various player stats and added the ability to adjust these stats through weapon, tool and other resource uses.
  • Certain objects can now be used as consumable food sources.
  • Durability added to weapons and tools.
  • Damage states added for weapons and tools. As the durability of an item degrades, the tool or weapon will change to reflect its new state in addition to FX and sounds to accompany the modification.
  • Combat balance pass to adjust for new player meters and weapon damage values.
  • Added new gameplay altering attributes to the various weapons including stamina drain, weapon swing speed modifiers and weapon reach.
  • Adjusted names to match new variations for crafted tools and weapons.

World Biome Changes:

  • Cleaned up list of game objects in creative mode to support survival mode resource balancing and to remove any unsupported tools and weapons.
  • Removed several miscellaneous objects/items from the game that aren’t craftable or found naturally in the game.
  • Balanced the generation list for biomes that can be used as survival mode maps.
  • Performed a resource balancing pass for all game objects in supported biomes.
  • Adjusted the Red Cliffs biome to have Joshua Trees in order to balance the distribution of wood resources throughout the game.
  • Adjusted the Mushroom objects to be destroyed rather than collected until resources for these objects become available.
  • Adding Thorny Vines as a binding agent in recipes in addition to Vines until more resources become available in game.

Known Issues:

  • Sometimes player death notifications will occur multiple times.
  • Mouse button 3-4 can’t be bound to actions.
  • Client can crash if you resize the window manually.
  • Game can crash if USB headphones are plugged in while TUG is running.
  • Saved World list doesn’t update properly after a world has been loaded/created.
  • 3rd-person camera temporarily disabled.
  • 32 bit and 64 bit clients cannot play with each other.
  • Sprint cannot be remapped.
  • Physics objects do not react after they have settled from their initial movement.
  • Certain world generations have terrifyingly high/deep columns of ground types.
  • Rarely, when a player spawns in a game, they can spawn inside of (and be trapped in) an object.
  • Some special characters do not display properly when entered into chat.
  • Rarely, the game will crash when moving around as a wisp (not a purely spectating wisp).

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