Posted by on February 8th, 2016

Hey all, it seems that lots of people are taking bits and pieces of information from different places, so here is a breakdown of something with specifics, so there is not any hearsay involved. Please note, we will update this list as discussions advance a bit further as well.

  • strongly considering giving TUG away for free, but don’t know what that looks like yet
    • monetization for TUG is all about aesthetic, not gated content
    • design and experience are not changing with this consideration
    • game is playable offline and moddable, so not really something that allows for us to gate or control content, since you could just mod around it
    • discussion is needed with community over next year to figure it out.
    • focus on getting into as many hands as possible, both dev and player
  • mod monetization/support
    • important to give modders a way to earn living from amazing work
    • quality control is first priority, not everyone can just monetize (skyrim fiasco)
    • empowering amazing modders = more amazing mods and support
    • (thoughts) would need to be proven modder, and proven content
    • (thoughts) near professional level quality to be considered
    • how it works unclear, community dialog needed, a year till decision, at least
    • doesn’t mean people are paying for every mod
    • NK interested in licensing mods that make TUG better as an experience
    • monetized mods perhaps optional with some aesthetic reward
  • no updates to DX11 TUG, but new engine getting done fast important because…
    • DX11 is limiting who can play
    • OpenGL will be able to reach a great deal more gens of hardware and paves the way for Mac and Linux in the future
    • comes with better performance across the board
    • comes with “new” art style and awesome graphics improvements
    • comes with improvements to dev environment (faster content, better mods)
      • powerful behavior and analytics tools available to all players and modders
      • powerful distribution system to share and distribute work
      • new modding platform with real time debugging
      • new tooling platform with direct engine integration

We will share details of these things over the course of our development, and we are only a few months away from being able to show progress, which we will do as regularly as possible.

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