Posted by on April 30th, 2015

Last week’s blog focused on our new skydome, which allows our artists to really push stylization with shape and color exploration. @NKDenthorn did a stellar job programming in the skydome feature because I, @TheCamboRambo, was able to pull off some slick color combinations for the environment and I am no artist. Really… check out my sweet “Seed” concept art if you think I am kidding.

Now that we have this feature, what’s next? More biomes of course! If you have been playing TUG since the old terrain generation tech, you’ll notice that there are a few biomes missing in our current build. The good news is that  @input_output_7 and @x_nekochu_x is working hard to get them all back in. They were temporarily removed because it required some rework for the new terrain generation tech.

Warning! The updated biomes will break game your games saves once we have it in. We tried our best to avoid this but the biome generation code has changed significantly.

With this new update we have reworked our generation system.  While a lot of these biomes will look familiar and others are being brought back from some of our older generations, the big change you will see is biomes of proper size! Gone are the tiny deserts or the smattering of trees from one biome in the middle of the other.  You will see vast plains, large arid sands and polar regions tucked away in the mountains.

This update also gives us much better control over the restrictions of biome regions.  What this means is that we are able to control which biome occurs next to another.  So no more snowy mounds in the middle of a desert!  Unless that’s your thing…

Finally one more little addition that will come out of this update is a one to one for material gathering.  We’re opening up the floodgates and now when you dig a particular rock pattern, you can expect to get resources of that rock to place back into the world.  There will still be cobblestone and other unique patterns but now you’ll be able to build with the cliff rocks and granite that has previously been unavailable in survival mode.

Now feast your eyes on some biomes!

Check out our latest ‘In The Works’ video of the new skydome tech and art revamp tease. The art update is still very early but we are moving towards that direction!

 

Cambo checking out

Leave a Reply

Your email address will not be published. Required fields are marked *

Follow Us!

Stay up to date!

To get the latest updates on Nerd Kingdom tech sent right to your e-mail, fill out the form below