Posted by on May 28th, 2015

Greetings everyone!

These past few weeks have been super busy for the team. We have been working on adding new features, tech improvements, and more content. The new stuff you saw in our “In the Works” videos are in place and we’re just working on the best part now, bug fixing!

So what have we been working on since the last update?

The most anticipated feature ever – functional doors!

 

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You can now craft Crude and Wood Doors for your builds. Modding in your own doors is super simple. All you have to do is just add our “door.lua” script to your door object schematic.

SkyDome

Our revamped SkyDome now has generated clouds, a moon, and a sun that revolves around the player on a hemisphere. We just added a feature that allows the sky to transition between biomes. You’ll notice darker clouds and fog in swampy areas while the rolling hills is filled with blue skies.

 

Body Morph & Growing to a Teen Seed

Still an early prototype of the system but we wanted to get this out for you to play with. Food consumption will now impact your body weight. How about growing? That will depend on your crafting activity.

 

Biomes Update

There are two new biomes added, Red Cliffs and Bedrock. Five previous biomes were improved but we’ll list the details in the patch notes once we’re ready.

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Creative Mode Rework

Let’s not forget about creative mode! You have a new UI to play with and the option to switch to survival interaction.

 

New crafting stations and recipes

The artisan workbench and the loom were added without any bugs *fingers crossed*. This includes new recipes and resources to go along with them.

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These are just the few things we are working on that will be released in the next update. We are working on larger systems too but not much can be said until we make more progress.

You’re probably wondering when the next patch is coming and we don’t blame you. We don’t have a set date because play testing and bug fixing can take anywhere from 1-3 weeks. We’re aiming early June if everything goes smoothly and @input_output_7 stops breaking code.

For those of you who gave us a heads up about our launcher issues, thank you! @JoshuaBrookover is on it and we’ll be making some changes to resolve the issues. We don’t have a time frame yet but he’s been working on it since it was reported.

Cheers!

-Cambo Out

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