Posted by on October 8th, 2015

Hey Everyone!

It’s Cambo again! Since the last update we have been continuing our focus on engine tech planning and settling into our new office. We were hoping to release a patch in September, but that quickly changed as we got settled into our new office.  Let’s just say our devs are not fans of assembling furniture.

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What else did we get done in September?

  • We’ve almost completed a large overhaul of the pick up and looting systems. Many of you have requested that we separate the controls for looting and other actions, so the pick up command is now a separate key press. We’ve also made some distinctions on how placed objects and lootable resources are handled to minimize accidentally picking up crafting stations and decorations. We’ll post more details on these changes during the patch notes.
  • The Crafting Journal will be available in game for those that choose to use it. It logs recipes as you discover them.
  • For all those people with extra junk laying around you wish you could get rid of, we’re introducing a Void Basket soon that will destroy items you throw in it. Hooray for magic trash cans!
  • The world has gotten a little more dangerous as some plants have started developing defensive mechanisms.

There are more improvements and tweaks, but we’ll save that full list for the patch notes. We’re looking forward to seeing your feedback once you see these changes live!

 

 

 

 

The NK family is growing and our newest member is Benjamin. Welcome to the team @5ubtlety!

We are always looking for talented developers to join us, please check out our career page here or send a tweet to our CTO @CoreyClarkPhD

– Cambo out!

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