Update 44: The Almost Beta (But Not Quite) Milestone! · TUG
So we did it… We blundered it all up and everything is broken. Babies are crying, I lost my glasses, and we’re fairly certain that everything is as bad as they say it is… Except, not really!
We’ve decided to push back calling the game’s current state a “Beta” and keep it in the Alpha phase, at least for now. But fear not! We are still opening up the game to all our Beta backers, and the game will be available for purchase again. Most of the systems we wanted to implement are ready to go online, and we’ve had a chance to refine many things for this next major milestone. *high fives all around*
Starting out, we managed to raise a bit of capital to help us build the core of many of our systems without worrying about our doors closing. The best part about those deals is that they were structured in a way that allowed us, the developers, to retain control of the project going forward. We are now entering a new phase of development, which will require the help of you, our community, to get the word out about what we are doing, and to help expand and build our community. We need your help, but we don’t want you to help just for sake of helping. We want the game to be something you can all be proud of–something you feel inclined to share for that reason.
We are going to start implementing more methods of public communication with you all in this coming phase/year as well. Things like public milestones on our technology development, more dev blogs and vlogs, and a stronger presence with a bunch of our YouTube content creator friends. The tech is just about where we need it to be to truly make the experience something compelling, and we think this next stretch is going to make some AMAZING systems happen in the engine (even water! *gasp*).
We do plan on dropping the price of Alpha access down a bit, but those who are interested in donating more to our madness will have the option to do so! We haven’t decided on the exact prices yet, but we will have a handful of tier options available for varying levels of support. We are fortunate to be working with the Humble Store, of the Humble Indie Bundle fame. This will allow for a much smoother purchasing process for everyone who is supporting us (and will finally enable us to automatically send out Alpha keys… no more waiting for us to manually send them out at the end of the day!).
We’re also preparing to launch a Steam Greenlight campaign on January 29th, which is a super exciting opportunity for us. We’ll make an announcement as soon it’s live, and then we’ll need help from all of you in spreading the word!
We have come a long way since our crude demos in Kickstarter. Gameplay is actually happening, and we have a full blown development studio with amazing engineers, artists, designers, and scientists all working towards an OFFICIAL Beta milestone. To reach this milestone, we will list some criteria we feel must be met for us to be very comfortable making it official. Remember that though we’ve opted to not call it Beta for now, our goals have not actually changed… we’ll still keep building, we’ll still keep sharing, and we’ll still keep updating, probably more than ever!
This year is certainly going to be our year. Lots of exciting things are in store for us all within this Kingdom of Nerds that we’ve built… and we could not be more excited or grateful to have you guys here to help push us.
What’s new here at Nerd Kingdom?
Well, we’ve been working hard to add more features to Alpha, improve our website, and build our social media presence!
Here’s a little peek at the weekly progress from our dev team:
- New tree models and leaf FX added to the biomes!
- New mushroom varieties added to the game
- Day/Night lighting adjustments made across all biomes (see video playlist)
- Finished Idle, Run, Walk animations for the Seedling!
- Local testing of multiplayer! Currently working through syncing issues and adding functionality before rolling it out for broader testing
- Added LUA script support to engine
- Continued modelling Seedling clothes & tools!
Check your emails, kids! I know there were errors with some of the kickstarter pledgers emails, but you should have gotten a second email. paypal pledgers should have just gotten their keys so let me know if there are any problems. -Chomp
E3 2013: The secrets of TUG’s universe
Over a heaping smorgasboard of food yesterday, I was given a healthy dose of the logical functions of the universe. The universe of TUG, that is, and the professor of the hour was Peter Salinas, Nerd Kingdom founder and expert in just about everything science. At this year’s E3, Massively got to test a functional tech demo that showed some progress over earlier video capture and artwork, and Salinas told me about TUG’s mechanics and how the systems of the game work together to create a unique experience.
Update #29! ALCHEMY STRETCH GOAL ACHIEVED!
Sooo much cool stuff in this latest update.
We’ve hit the stretch goal for alchemy:
We’ve got new screenshots:
And even text to explain what all of this is!
Go! Read More! Check it out!
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Update #28. A New Beginning
(Lo here, and updating on a mobile device!) Well, our final Kickstarter update is here! Talk of alpha, the PayPal campaign, and more in the link! Read More