Good afternoon everyone! @Cambo here to give you a quick brief on what’s happening in the studio.
The last patch focused primarily on adding content and on-going tech progress. We added magic spells, critter taming and breeding, and a nifty shield for blocking. However, we had to switch gears these past few weeks to focus on the big tech stuff so don’t expect much content for the next patch. Our artists are still slamming away creating assets but they won’t be in until we have the systems ready.
Oh yea, we had a group of students from RL Turner High School AMAT program visit us this week for a field trip. A few of our team gave them a presentation on the realities of working in a game studio. I wish we had this type of field trip back in my day. Instead, all I got was a trip to the rock museum *no offense to geologist*.
So whats in the haps? The dedicated server is progressing. We are also revamping our creative mode user interface to make it more user friendly with item filters and utilizing CEGUI. We started our modular tool system which will allow you to mix and match resources for crafting tools. There’s been a lot of progress on the terrain tech and hopefully we can bring back the older biomes in the next few iterations.
Today, I have an early look of our revamped SkyBox that @NKDenthorn is working on. It’s something some gamers might not appreciate. Just imagine playing Skyrim with static clouds that never move or change forms. You may as well just run around looking at your feet.
Our current SkyBox is rendering a static cloud image, placed on a moving plane above you. This gives you the illusion that the clouds are moving but the clouds are flat. The moving plane helps with the immersion but will look warped when you look at a distance. This perspective issue is more noticeable when you are looking into the horizon.
Our revamped SkyBox now has generated clouds, a moon, and a sun that revolves around the player on a hemisphere. Possibly even planets too, yea? This will help with your perspective when you are looking into the distance. The best part is that our artists are able to customize pretty much anything in the sky.This will allow them to have creative freedom for the environment and fine tune things on the fly.
Disclaimer: @NKDenthorn wants to let you know he is no artist so forgive him for these poor examples.
@NKDenthorn will write a future tech blog once we get closer to releasing the new SkyBox.
The past few weeks have been extremely busy for me, so I did not have a chance to bring out some new “In The Works” footage for everyone.
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