Posted by on June 5th, 2014

A Message from Ino

Hey guys… its finally here… we did it… kinda? Our first phase of the persistent, “traditional” survival is FINALLY in place. I am gonna go ahead and put a HUGE emphasis on first phase. We still have some bugs to work out, lots of recipes to add, some animations to tune and generally speaking, lots of stuff that needs to be refined. But the great news is, now that its here and you guys can mess about with it, we can iterate on it. Disclaimer, though, while Survival is active, multiplayer for Survival is not. We have a lot of work to do restructuring the networking stuff and follow up with a few system, but its on its way.

Our arena type ish game, Proving Grounds, is still active if you wanna jump on a server with a few buddies and womp some faces, but for now refining the proving grounds will sit on a back burner a short while longer while we clean up networking and give some sweet sweet love… attention *cough* to Survival Mode in TUG.

We still have some pretty big stuff on the way, like more modding functionality and new sparkly terrain gen and manipulation tools. So be sure to keep up to date and follow us on the twitters @Nerdkingdom. And if you are into what we are doing, or like what we are about, or want to help feed starving indies; tell your friends, share our work and maybe share some love, because why not? And also, ANY bugs you run across, PLEASE share them with us here (TUG Support Forums), its nearly the entire reason we are on early access, to get your help to make this game all kinds of not suck. And make no mistake, there will be bugs.

If you have any general nerdrage or need some inspirational words or bits of life changing advice, feel free to follow me @inoritewtf.

Disclaimer: advice… not so great.

xoxo

ino

Please be sure to keep up with us on our development on our Trello Dev Board. You can read up on different aspects of development and other topics of interest on our blog.

Old save games will no longer work!

Art

  • Red Root, Paddlesnip, Pakroot & Iceroot added to generation and set up with resources

  • Resources set up for the small and large mushrooms

  • Small sapling version of the fruit tree added to generation

  • Small bud and shoot version of the gourd vine and the berry bushes added to generation

  • New texture resources for building materials

  • Ponsai tree added to generation

  • Model representation for voxel blocks added for each terrain type

  • Models for fruit seed resources added

  • Crystal shard models added to represent each of the crystal resources

Design

  • New refined voxel blocks for cobblestone, thatch & leaf patches

  • Survival Mode now active in the main menu; it is currently only a single player mode

  • New biome generation added specifically for Survival Mode

  • Jungle biome added

  • Swamplands biome added

  • Resource spawn rates and objects adjusted for the rock pebbles, the flint spear head and the knapped rock blade

  • The amount of time for a seed to become hungry has been extended to 3 in-game days for Survival Mode

  • The duration of stamina has been extended in Survival Mode

  • Crafting stumps and boulders added back into generation

Code

  • Renewable fruit added to fruit producing trees, including the apple, orange, cherry, coconut & apple.

  • [Physics] Fixed an issue that would prevent the physical world from following the player.

  • [Physics] Fixed a stability issue with rapid terrain manipulation.

  • Fixed shadow alpha-transparency.

  • Fixed in-view culling issues.

  • Fixed additive particle “black-hole” issue.

  • Fixed bug where water existed.

 

Known Issues

  • If you starve and die in Survival Mode, tools will no longer work. So go eat some food to not die, but reloading the save should also resolve the issue.

  • Old save games will no longer function; the game will still attempt to load them but stall at 0 percent.

  • In Proving Grounds, the hit animation is not playing correctly

  • The default inventory button key will  not close the inventory.

  • When a resource/object first appears it takes a second or so to load in

  • When your inventory slots are full, additional stackable items aren’t being added into any available stacks

  • Proving Grounds games don’t end correctly if new players join an in-progress game and stay in the lobby or spectate. Game will end if these players disconnect (and reconnect after the game ends)

  • Mouse button 3-4 can’t be bound to actions

  • Game can crash if USB headphones are plugged in while TUG is running

  • Saved World list doesn’t update properly after a world has been loaded/created

  • 32 bit and 64 bit clients cannot play with each other

  • Sprint cannot be currently remapped

  • Certain world generations have terrifyingly high/deep columns of ground types which can also cause large performance hits

  • Some special characters do not display properly when entered into chat

  • 3rd Person camera not fully functional; interactions are not working correctly; use only for viewing the seed

  • The staff cane attack animation isn’t synchronized to the actual hit and sound

  • When starting a game as a spectator you will be stuck as a spectator for the next game unless you exit the client and restart

  • When breaking down world resources spawned items can become stuck together and misbehave

  • Physics GPS is based from the camera’s position in the world – not the character

  • When cells are being generated there is a small chance that Physics will run out of triangles for that cell’s collision shape and cause a crash

  • Double jumping to get into fly mode is too sensitive / misses input

  • Player mass to world object masses has not been balanced. Many objects move like “styrofoam” giving the character an unhealthy amount of “Wrecking Ball” syndrome

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Posted by on March 25th, 2014

A small update that is primarily bug fixes. The biggest addition to this update was the new post processing effects, HDR and Bloom! Discuss the new patch on our forums here!

  • HDR and Bloom added to the game
  • Balance bug fixed for the cane staff
  • Removed health regeneration
  • Added thorns to existing cactus models
  • Modified models/textures for several weapon and tool damage states
  • Fix put in for player death notifications and drops occurring multiple times
  • Fix put in for a crash after turning into a wisp in a Survival Games match
  • More server stability

Known Issues

  • If a player connects to a game, doesn’t spectate, and remains in the lobby when a Survival match ends, the game does not end until that player joins or leaves the server
  • Mouse button 3-4 can’t be bound to actions
  • Client can crash if you resize the window manually 
  • Game can crash if USB headphones are plugged in while TUG is running
  • Saved World list doesn’t update properly after a world has been loaded/created
  • 3rd-person camera temporarily disabled
  • 32 bit and 64 bit clients cannot play with each other
  • Sprint cannot be currently remapped
  • Physics objects do not react after they have settled from their initial movement
  • Certain world generations have terrifyingly high/deep columns of ground types
  • Rarely, when a player spawns in a game, they can spawn inside of (and be trapped in) an object
  • Some special characters do not display properly when entered into chat

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Posted by on March 20th, 2014

Questions? Comments? Discuss the new Patch notes in this forum thread!

Art Changes:

  • More fantastical environments pieces.
  • Added unique bamboo log resources when chopping down bamboo trees.
  • Improved UX for inventory and crafting.
  • Combat FX.
  • Updated Wisp FX.
  • More Destruction FX.
  • More Environmental FX.
  • More plant life variety.
  • Fixed texture issue with the Moon.
  • Glowy Stuff!
  • Added the 2 handed cane staff weapon.
  • New blended animations for movement.
  • Texture polish pass.

Engine/Code Changes:

  • Added new control scheme to Creative mode flight. To raise or lower your character press Space or C respectively…. WASD will move you forward and sided to side while flying.
  • Server GUI and admin tools.
  • Spectator mode added to server matches.
  • Health, Stamina and Hunger meter added to track various player stats and added the ability to adjust these stats through weapon, tool and other resource uses.
  • Certain objects can now be used as consumable food sources.
  • Durability added to weapons and tools.
  • Damage states added for weapons and tools. As the durability of an item degrades, the tool or weapon will change to reflect its new state in addition to FX and sounds to accompany the modification.
  • Combat balance pass to adjust for new player meters and weapon damage values.
  • Added new gameplay altering attributes to the various weapons including stamina drain, weapon swing speed modifiers and weapon reach.
  • Adjusted names to match new variations for crafted tools and weapons.

World Biome Changes:

  • Cleaned up list of game objects in creative mode to support survival mode resource balancing and to remove any unsupported tools and weapons.
  • Removed several miscellaneous objects/items from the game that aren’t craftable or found naturally in the game.
  • Balanced the generation list for biomes that can be used as survival mode maps.
  • Performed a resource balancing pass for all game objects in supported biomes.
  • Adjusted the Red Cliffs biome to have Joshua Trees in order to balance the distribution of wood resources throughout the game.
  • Adjusted the Mushroom objects to be destroyed rather than collected until resources for these objects become available.
  • Adding Thorny Vines as a binding agent in recipes in addition to Vines until more resources become available in game.

Known Issues:

  • Sometimes player death notifications will occur multiple times.
  • Mouse button 3-4 can’t be bound to actions.
  • Client can crash if you resize the window manually.
  • Game can crash if USB headphones are plugged in while TUG is running.
  • Saved World list doesn’t update properly after a world has been loaded/created.
  • 3rd-person camera temporarily disabled.
  • 32 bit and 64 bit clients cannot play with each other.
  • Sprint cannot be remapped.
  • Physics objects do not react after they have settled from their initial movement.
  • Certain world generations have terrifyingly high/deep columns of ground types.
  • Rarely, when a player spawns in a game, they can spawn inside of (and be trapped in) an object.
  • Some special characters do not display properly when entered into chat.
  • Rarely, the game will crash when moving around as a wisp (not a purely spectating wisp).

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Posted by on February 4th, 2014

New patch is out that fixes a few of the issues that were introduced in the last update:

  • fixed 32-bit builds not being able to interact with the world
  • fixed Creative mode placement issues
  • darkness is now properly applied underground
  • clouds now properly sort

Forum thread here.

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Posted by on January 31st, 2014

Update to Survival Games!  We have finalized the starting crafts and resource variations for weapons and tools and made many improvements to the terrain generation for Survival Games maps. We are adding the first stage of our body morphing system that will start players with a random set of physical features and clothing pieces before each match.

Many improvements and bug fixes went into this build to make a generally much smoother experience for everyone. Enjoy!

Art Changes

  • Temp health indicator added to Survival Games

  • New Main Menu UI

Custom Survival Games Map

  • Added the ability to create a custom survival map using creative mode

  • Must be run on a dedicated server

  • Place a world center object and at least one spawn point to set up

New Assets Added

  • 9 variations of the axe, hammer & pick

  • 9 variations of the sword

  • 3 variations of the gourd torch

  • 5 variations of each rock

  • 3 variations of each stone resource and each wood resource used in tool and weapon crafts

  • 3 variations of the club

  • 3 variations of the spear

  • New equipment pieces

  • New hair styles

  • New player animations

Engine/Code Changes

  • Major performance optimizations

  • 3rd-person camera temporarily disabled
  • Crafting now works anywhere

  • Improved generation speeds

  • Multiple generation bugs fixed

  • Fixed multiple stability issues

  • Properly cull animated models that are outside of generation

  • New particle based clouds.

  • Improved character kinematics control

  • Fixed tree collision

  • Improved character collision with world

  • Morph Target animation system

  • Multi-texturing support

  • Equipment support

  • Randomly selected body weight, equipment, and hair

  • Previous saves will not be compatible.

  • Crafting no longer requires a table

  • New crouch and crawl states

  • Added new sound FX

  • Improved the dedicated servers features, output, and stability

  • Spread out spawn locations

Key Command Changes

Creative Mode

  • “Q” – Removes the currently held item from the players hand

  • “C” – Toggle Crouch; while in fly mode, causes the player to descend

Survival Games

  • “Q” – Drops the currently held item on the ground

  • “C” – Toggle Crouch

Known Issues

  • Game can crash when closing the client

  • You can delete a saved world you are currently in, which crashes the game if you then try to pause/exit.

  • A high amount of particle effects in the same area can cause a severe drop in performance.

  • Certain world generations have terrifyingly high/deep columns of ground types.

  • In Survival, dropping/placing small objects like sticks near collision can cause them to fall through the world (or object).

  • In Creative mode, placing large objects close to yourself can cause you to fall through the world.

  • In Survival Games, the gourd torch light and FX remains in place if you place it and pick it up off the ground

  • Block placement interface/outline appears when holding a weapon/tool in Survival and not when holding a block

  • In Survival Games, when placing blocks, sometimes more blocks will enter your inventory

  • Visible seams on the Seedlings

  • Some clothing types display as black textures

  • Body stretches unnaturally when crouching and swinging a tool/weapon

  • In a multiplayer game, other players appear to sink into the ground slightly when crouched

  • In a multiplayer game, a player states aren’t correctly updated for new players joining the match. For example, holding weapons/tool or Seed/Wisp state.

  • On a rematch in Survival Games games, sometimes parts of the map may be missing.

  • Rarely, when a player spawns in a game, they can spawn inside of (and be trapped in) an object

  • When placing objects in Creative Mode, the object may not place exactly the same as the preview suggests

  • Rarely, when using a custom made Survival map on a dedicated server, portions of the map/cell may appear missing for some players. Clients seeing this bug should reconnect.

  • When selecting a world to load, there are issues when trying to select a specific save

  • In a single-player, local Survival Games map, if you die, the game will crash.

  • Crouched hurt and swing animations are missing

  • The player’s speed is too fast in first person

  • 32-bit clients cannot connect to servers.

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Posted by on January 24th, 2014

Update 44: The Almost Beta (But Not Quite) Milestone! · TUG

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