A Message from Ino
Hey guys… its finally here… we did it… kinda? Our first phase of the persistent, “traditional” survival is FINALLY in place. I am gonna go ahead and put a HUGE emphasis on first phase. We still have some bugs to work out, lots of recipes to add, some animations to tune and generally speaking, lots of stuff that needs to be refined. But the great news is, now that its here and you guys can mess about with it, we can iterate on it. Disclaimer, though, while Survival is active, multiplayer for Survival is not. We have a lot of work to do restructuring the networking stuff and follow up with a few system, but its on its way.
Our arena type ish game, Proving Grounds, is still active if you wanna jump on a server with a few buddies and womp some faces, but for now refining the proving grounds will sit on a back burner a short while longer while we clean up networking and give some sweet sweet love… attention *cough* to Survival Mode in TUG.
We still have some pretty big stuff on the way, like more modding functionality and new sparkly terrain gen and manipulation tools. So be sure to keep up to date and follow us on the twitters @Nerdkingdom. And if you are into what we are doing, or like what we are about, or want to help feed starving indies; tell your friends, share our work and maybe share some love, because why not? And also, ANY bugs you run across, PLEASE share them with us here (TUG Support Forums), its nearly the entire reason we are on early access, to get your help to make this game all kinds of not suck. And make no mistake, there will be bugs.
If you have any general nerdrage or need some inspirational words or bits of life changing advice, feel free to follow me @inoritewtf.
Disclaimer: advice… not so great.
Old save games will no longer work!
Red Root, Paddlesnip, Pakroot & Iceroot added to generation and set up with resources
Resources set up for the small and large mushrooms
Small sapling version of the fruit tree added to generation
Small bud and shoot version of the gourd vine and the berry bushes added to generation
New texture resources for building materials
Ponsai tree added to generation
Model representation for voxel blocks added for each terrain type
Models for fruit seed resources added
Crystal shard models added to represent each of the crystal resources
New refined voxel blocks for cobblestone, thatch & leaf patches
Survival Mode now active in the main menu; it is currently only a single player mode
New biome generation added specifically for Survival Mode
Jungle biome added
Swamplands biome added
Resource spawn rates and objects adjusted for the rock pebbles, the flint spear head and the knapped rock blade
The amount of time for a seed to become hungry has been extended to 3 in-game days for Survival Mode
The duration of stamina has been extended in Survival Mode
Crafting stumps and boulders added back into generation
Renewable fruit added to fruit producing trees, including the apple, orange, cherry, coconut & apple.
[Physics] Fixed an issue that would prevent the physical world from following the player.
[Physics] Fixed a stability issue with rapid terrain manipulation.
Fixed shadow alpha-transparency.
Fixed in-view culling issues.
Fixed additive particle “black-hole” issue.
Fixed bug where water existed.
If you starve and die in Survival Mode, tools will no longer work. So go eat some food to not die, but reloading the save should also resolve the issue.
Old save games will no longer function; the game will still attempt to load them but stall at 0 percent.
In Proving Grounds, the hit animation is not playing correctly
The default inventory button key will not close the inventory.
When a resource/object first appears it takes a second or so to load in
When your inventory slots are full, additional stackable items aren’t being added into any available stacks
Proving Grounds games don’t end correctly if new players join an in-progress game and stay in the lobby or spectate. Game will end if these players disconnect (and reconnect after the game ends)
Mouse button 3-4 can’t be bound to actions
Game can crash if USB headphones are plugged in while TUG is running
Saved World list doesn’t update properly after a world has been loaded/created
32 bit and 64 bit clients cannot play with each other
Sprint cannot be currently remapped
Certain world generations have terrifyingly high/deep columns of ground types which can also cause large performance hits
Some special characters do not display properly when entered into chat
3rd Person camera not fully functional; interactions are not working correctly; use only for viewing the seed
The staff cane attack animation isn’t synchronized to the actual hit and sound
When starting a game as a spectator you will be stuck as a spectator for the next game unless you exit the client and restart
When breaking down world resources spawned items can become stuck together and misbehave
Physics GPS is based from the camera’s position in the world – not the character
When cells are being generated there is a small chance that Physics will run out of triangles for that cell’s collision shape and cause a crash
Double jumping to get into fly mode is too sensitive / misses input
Player mass to world object masses has not been balanced. Many objects move like “styrofoam” giving the character an unhealthy amount of “Wrecking Ball” syndrome
A small update that is primarily bug fixes. The biggest addition to this update was the new post processing effects, HDR and Bloom! Discuss the new patch on our forums here!
Questions? Comments? Discuss the new Patch notes in this forum thread!
World Biome Changes:
New patch is out that fixes a few of the issues that were introduced in the last update:
Forum thread here.
Update to Survival Games! We have finalized the starting crafts and resource variations for weapons and tools and made many improvements to the terrain generation for Survival Games maps. We are adding the first stage of our body morphing system that will start players with a random set of physical features and clothing pieces before each match.
Many improvements and bug fixes went into this build to make a generally much smoother experience for everyone. Enjoy!
Temp health indicator added to Survival Games
New Main Menu UI
Custom Survival Games Map
Added the ability to create a custom survival map using creative mode
Must be run on a dedicated server
Place a world center object and at least one spawn point to set up
New Assets Added
9 variations of the axe, hammer & pick
9 variations of the sword
3 variations of the gourd torch
5 variations of each rock
3 variations of each stone resource and each wood resource used in tool and weapon crafts
3 variations of the club
3 variations of the spear
New equipment pieces
New hair styles
New player animations
Major performance optimizations
Crafting now works anywhere
Improved generation speeds
Multiple generation bugs fixed
Fixed multiple stability issues
Properly cull animated models that are outside of generation
New particle based clouds.
Improved character kinematics control
Fixed tree collision
Improved character collision with world
Morph Target animation system
Randomly selected body weight, equipment, and hair
Previous saves will not be compatible.
Crafting no longer requires a table
New crouch and crawl states
Added new sound FX
Improved the dedicated servers features, output, and stability
Spread out spawn locations
Key Command Changes
“Q” – Removes the currently held item from the players hand
“C” – Toggle Crouch; while in fly mode, causes the player to descend
“Q” – Drops the currently held item on the ground
“C” – Toggle Crouch
Game can crash when closing the client
You can delete a saved world you are currently in, which crashes the game if you then try to pause/exit.
A high amount of particle effects in the same area can cause a severe drop in performance.
Certain world generations have terrifyingly high/deep columns of ground types.
In Survival, dropping/placing small objects like sticks near collision can cause them to fall through the world (or object).
In Creative mode, placing large objects close to yourself can cause you to fall through the world.
In Survival Games, the gourd torch light and FX remains in place if you place it and pick it up off the ground
Block placement interface/outline appears when holding a weapon/tool in Survival and not when holding a block
In Survival Games, when placing blocks, sometimes more blocks will enter your inventory
Visible seams on the Seedlings
Some clothing types display as black textures
Body stretches unnaturally when crouching and swinging a tool/weapon
In a multiplayer game, other players appear to sink into the ground slightly when crouched
In a multiplayer game, a player states aren’t correctly updated for new players joining the match. For example, holding weapons/tool or Seed/Wisp state.
On a rematch in Survival Games games, sometimes parts of the map may be missing.
Rarely, when a player spawns in a game, they can spawn inside of (and be trapped in) an object
When placing objects in Creative Mode, the object may not place exactly the same as the preview suggests
Rarely, when using a custom made Survival map on a dedicated server, portions of the map/cell may appear missing for some players. Clients seeing this bug should reconnect.
When selecting a world to load, there are issues when trying to select a specific save
In a single-player, local Survival Games map, if you die, the game will crash.
Crouched hurt and swing animations are missing
The player’s speed is too fast in first person
32-bit clients cannot connect to servers.