New patch is out that fixes a few of the issues that were introduced in the last update:
Forum thread here.
Update to Survival Games! We have finalized the starting crafts and resource variations for weapons and tools and made many improvements to the terrain generation for Survival Games maps. We are adding the first stage of our body morphing system that will start players with a random set of physical features and clothing pieces before each match.
Many improvements and bug fixes went into this build to make a generally much smoother experience for everyone. Enjoy!
Temp health indicator added to Survival Games
New Main Menu UI
Custom Survival Games Map
Added the ability to create a custom survival map using creative mode
Must be run on a dedicated server
Place a world center object and at least one spawn point to set up
New Assets Added
9 variations of the axe, hammer & pick
9 variations of the sword
3 variations of the gourd torch
5 variations of each rock
3 variations of each stone resource and each wood resource used in tool and weapon crafts
3 variations of the club
3 variations of the spear
New equipment pieces
New hair styles
New player animations
Major performance optimizations
Crafting now works anywhere
Improved generation speeds
Multiple generation bugs fixed
Fixed multiple stability issues
Properly cull animated models that are outside of generation
New particle based clouds.
Improved character kinematics control
Fixed tree collision
Improved character collision with world
Morph Target animation system
Randomly selected body weight, equipment, and hair
Previous saves will not be compatible.
Crafting no longer requires a table
New crouch and crawl states
Added new sound FX
Improved the dedicated servers features, output, and stability
Spread out spawn locations
Key Command Changes
“Q” – Removes the currently held item from the players hand
“C” – Toggle Crouch; while in fly mode, causes the player to descend
“Q” – Drops the currently held item on the ground
“C” – Toggle Crouch
Game can crash when closing the client
You can delete a saved world you are currently in, which crashes the game if you then try to pause/exit.
A high amount of particle effects in the same area can cause a severe drop in performance.
Certain world generations have terrifyingly high/deep columns of ground types.
In Survival, dropping/placing small objects like sticks near collision can cause them to fall through the world (or object).
In Creative mode, placing large objects close to yourself can cause you to fall through the world.
In Survival Games, the gourd torch light and FX remains in place if you place it and pick it up off the ground
Block placement interface/outline appears when holding a weapon/tool in Survival and not when holding a block
In Survival Games, when placing blocks, sometimes more blocks will enter your inventory
Visible seams on the Seedlings
Some clothing types display as black textures
Body stretches unnaturally when crouching and swinging a tool/weapon
In a multiplayer game, other players appear to sink into the ground slightly when crouched
In a multiplayer game, a player states aren’t correctly updated for new players joining the match. For example, holding weapons/tool or Seed/Wisp state.
On a rematch in Survival Games games, sometimes parts of the map may be missing.
Rarely, when a player spawns in a game, they can spawn inside of (and be trapped in) an object
When placing objects in Creative Mode, the object may not place exactly the same as the preview suggests
Rarely, when using a custom made Survival map on a dedicated server, portions of the map/cell may appear missing for some players. Clients seeing this bug should reconnect.
When selecting a world to load, there are issues when trying to select a specific save
In a single-player, local Survival Games map, if you die, the game will crash.
Crouched hurt and swing animations are missing
The player’s speed is too fast in first person
32-bit clients cannot connect to servers.
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