Posted by on January 30th, 2015

Hello everyone! We’re back from PAX South and back to more frequent updates!

It was a blast getting to meet people at PAX South and the game played really well for everyone who stopped by the booth. We noticed a few nagging issues during the event that we wanted to get a patch out for and that’s what you’ll find in this update.

Now that we have the first phase of multiplayer out, we’ll be shifting back into more content creation. We can’t wait to get you even more things to do in TUG!

Check out the list below for all the fixes and additions you can expect in this update. If you run into any issues not mentioned below, feel free to let us know on our forums or contact us [email protected]

If you feel the urge, send any best wishes, cyber hugs or well meanings to me on the twitters @X_Nekochu_X

Have fun and keep surviving out there on TUG!



  • Torches now have a limited number of uses to light a Fire Pit or Furnace
  • Gourd torch has been adjusted to work as a light source but not a fire based torch
  • Adjustments made to the stalker spawn and the player’s starting position
  • Crude tool repair recipe has been adjusted to work similar to the bronze tool repairs
  • Bamboo Shaft can now be used in any recipe that formerly only used the Wood Shaft
  • Small rocks no longer affect terrain
  • Removed spacing check on growing items; still have a radius check to plant the initial seed


  • The Esc key will now close the Inventory menu
  • Terrain should finish generation until before the loading bar fills
  • The sword applies a run speed buff again
  • Creative Mode UI was not disabling when the UI Toggle was used
  • Lua errors when a Client is in motion when a Server shuts down
  • Thrown and stuck spears not saving
  • Objects not being cleaned up properly when stacks were merged in the backpack
  • Damage States for weapons/tools not showing up
  • Gourd Torches making fire sounds
  • Layers of voxels were generating too many times below ground
  • Dropping a stack of seeds would consume a full stack of seeds for one plant
  • Damage taken when starving was interrupting the eat animation
  • Crude/Bronze Hoe were held too close to the head in first person view
  • Fixed known bug where cells were not being saved in certain situations
  • Addressed some saving corruption issues
  • Proper sounds now play when you eat something
  • Crude/Bronze Hoe now takes durability damage when farming
  • Cached physics collision meshes are cleaned up with each new engine release to a player, which fixes certain items having offset physics and graphics meshes
  • Tools and weapons now take damage from attacking other players
  • Removed the “reload assets” key (default F5). Lua scripts can now be reloaded by leaving the game and reloading it. This also addresses some occasional graphics glitches that could sometimes be experienced
  • Various minor fixes to the engine and gameplay have been addressed

Known Issues

  • If you are unable to change your brush/block size, tap the Caps Lock key once.
  • Any recipe crafted using the Bamboo Shaft in place of the wood shaft does not reflect the bamboo wood in the final result
  • Cabbage trap never opens after growing to full size and does not trap anything
  • Clients lose stamina while walking with a Sword in hand
  • When full screen the gems on the volume slider bars cannot be grabbed with the mouse cursor
  • Large items can get stuck in the player’s head when placed near a wall or in a low ceiling area
Posted by on December 23rd, 2014

I kept trying to think of super awesome fun ways to start this post, but i’m a loss for words… so… “boop”. We have officially finalized our deal with our investor/friend/partner/dudes, and we are on our way to making some awesome! It’s been a really tough past few months, but we have been hanging in there and getting stuff done… understandably, its hard to see any of the stuff getting done, since its only going out to indev in ultra early access (OMG IT’S SO BROKEN!), but we are going to be whipping up some sweet sweet video sneak peek action for you guys super soon… because Cambo’s back and that dude is being put to work.

Other cool news, I am now the CEO of Nerd Kingdom, so that is kinda a big deal too. This doesn’t really change anything for us, it just means I get this sweet new title in the company and all kinds of crazy anxiety inducing legal responsibilities. Also, we get to start to bring on MORE people to join this kingdom of nerds, which also is pretty great (hi Josh).


Multiplayer will be coming to indev just after the holidays, and we are REALLY going to need you help tearing it to shreds getting it ready for official release, so breaking things is encouraged. A chunk of us are actually going to be doing some work through the holidays on game breaking bugs, so we can have it ready for everyone just into the new year. As usual, post your bugs to the review section… *cough*…. wait… I mean, the bugs forums or [email protected]. But if you wanna earn some super rad brownie points?  Re-create the bugs several times and send the process to us so we know how to target it. Wanna earn ACTUAL BROWNIES! (disclaimer, no actual brownies) record footage of the bug in action and send it to us for review.


In other news, we somehow managed to score a booth at PAX South, so a few of us will be there showcasing some multiplayer action in TUG (do what you will with that in comments below… we need more T shirt ideas). The next 6 months as a whole are going to have some pretty rad things coming online and we are anxious for you to help us break that stuff too.

Man, reading back on this post a few times, its kinda wacky… welp, I’m tired and excited and I’m gonna let it slide (DON’T YOU DARE SILENCE ME, LEFTY!)

As usual for high fives get me on the twitters @inoritewtf

General nerd ragery @brennanpriest42

Updates on the stuffs @theuntitledgame

Also, all our CTO wants for xmas is more followers… and maybe to grow a beard as grand as my own… @CoreyClarkPHD



– ino (El Jeffe)

CEO – Nerd Kingdom
(MAN my linkedin is gonna look sweet now!)