Good news, everybody!
Another day another update. Finally coming out of the stone age… maybe we will be less a caveman simulation now *cough*. It’s our first step to advancing an age in TUG with crafting and a few additional bits, along with an adorable, and also very annoying little surprise.
Bronze weapons and tools
Metallurgy set with a Furnace, Bellows, Sandcast Mold, and Stone Anvil
New Ores that can be combined to make bronze
Updated textures to the predator
Ores set up to generate from certain rock materials
Material drops from terrain and trees adjusted to match new block digging sizes
Updates to the predator behavior, it now fears campfires and hunts other critters
New recipes added for all bronze tools and new tables (Bellows, Sandcast Mold & Stone Anvil)
Existing tables also received new recipes in line with the new age of tools
Repair and deconstructing recipes added for bronze tools
Rock heads for crude tools have a chance of dropping from terrain materials
You can now dig/place voxel blocks in two different size. You can now place/dig a 2x2x2 cube. The 1 voxel cube size can still be used. Holding down the Shift key + scrolling with the mouse scroll wheel will shift between the sizes.
Modders now have the ability to register and create their own slash commands. RegisterSlashCommand(“command”, “functionToCall”). Arguments are passed over as a table. See Survival:TargetInfoCommand function for an example!
New function on game objects NKIsInWorld(), a simple query to find out if a given object is in the world or not.
Proving Grounds has been temporarily disabled.
Multiplayer has been temporarily disabled while we revamp that whole system.
Fruits have durability bars
When a fruit is held in your hand, the voxel ube outline for a tool appears.
Thrown (not dropped) spears stuck in the world aren’t saving properly
Critters don’t save their positions between game sessions
Critters love to get stuck on the terrain and other objects.
The location to harvest Critter bodies tend to be slightly lower near their feet. When looking at the correct spot, the menu pop up will appear.
Can place items (right click or Q) through voxels if you are too close to the voxel.
When (right-click) placing a Vine Fence, it places inside of the player.
The game can crash on exit.
Sometimes when resuming the game, the same sounds will play
Weapon/Tools placed in the environment return to full durability between game sessions
The shovel’s animation is not playing correctly. The shovel can still be used to dig.
When digging voxels, sometimes their collision will remain there.
Curved (partial-voxel) surfaces cannot be destroyed at certain angles.
Sometimes grass billboards can pop out of seemingly fully tilled dirt. This is due to an error with the blending; tilling each area around that billboard should remove the grass.
3rd Person camera not fully functional; interactions are not working correctly; use only for viewing the seed.
The sprint key (Left Shift) cannot be rebound.