Hello everyone, Nekochu here!
We’ve got some new stuff: fixes to old stuff and some really bold stuff to be found in this update. First off, we’ve made some changes to how you can place objects in the world. This is really important to me as I want to focus our efforts on making the player experience a top priority going forward. Now when placing objects, you’ll be able to use the V key to turn on grid snapping, making it super easy to line up your objects.
We also have dyes in the game to make your own custom colored bricks. We have a Bear Ram and he is terrifying! We also have a basket to collect your fruit from your gardens for you! There’s much, much more so check the patch notes for all the new things!
You’ll also find a lot of changes to recipe times and the method to crafting certain items. Check out the changes to the cage trap, you can now capture other players! We’ve been making some tweaks to the AI to help them with pathfinding and avoidance. This is all leading up to big future improvements for the AI in the game. Oh did I mention the pets can now guard your camp and protect you in battle? No? Well they do and it is awesome!
Unfortunately, due to the nature of some of the changes we’ve made, previous game saves will not load up with the new update.
As always, follow us
to keep up with our progress and announcements. [email protected]
Also, make sure to let us know if you run into any bugs or other issues, and if you have trouble running the game, check out our Steam forums for more details.
Our lead coder does lots of live streaming so follow him
And if you have any game questions, give me a shout
If you want to know when indev and release builds arrive, follow
Save Version bump
Glow maps on terrain
Helmets are now equippable
The bronze necklace is equippable
The woven basket is a new container that will automatically gather edible fruit within a small radius of itself
Z placement now ignores collision for placement allowing a greater freedom of placement in Survival Mode
Z placement can now be toggled to snap to the grid for placement. The default key for this toggle is ‘v’.
Snapped grid placement will also apply to Creative object placement tools
Mother Bear Ram has arrived and she is not pleased that people have been hunting its cubs
Dyes can now be crafted.
Dye can be combined with clay to make a colored clay brick voxel. Some dyes can also be mixed with cobblestone.
Bamboo trees drop bamboo voxels
Creatures can now be placed in Creative Mode
Can copy/paste into and out of the main menu text fields
Clients should be able to pick up and interact with things with better consistency with normal lag conditions
Rebalanced stats of all tools and weapons
Added in more variety to existing resources
Vine bearing fruit now detaches fully grown fruit
Mushroom hands are plantable
Many recipes have been rebalanced
Adjusted craft times for all items
Rebalanced many transmutation recipes requirements and output
Repair recipes now restore a smaller portion of durability
The requirements to craft the Artisan Workbench have been lowered to only require a Crude Hammer
Bronze tools and weapons now require an Artisan Workbench to be crafted
Bronze tier tool and weapon parts can now be crafted together in any combination of head and handle
The Cage Trap recipe now requires its components to be crafted individually
The Cage Trap will craft at the location of its floor component. The trap can no longer be picked up, but it must be broken down and recrafted.
Meat can now be cooked with torches
Projectiles now follow a more consistent path
Return Stones can now be used multiple times before it is used up
After using a Return Stone, players may hang in the air briefly before touching down to mitigate falling before the terrain generates underneath them
Creature AI has been expanded
Taming a pet now requires the player use a Vine Collar on a fully appeased kid/cub
If left alone for long enough, Guardian Pets set to stay will begin to slowly wander
Guardians now help defend their owner from threats. Cats attack aggressively and Goats attack defensively.
Guardian Goats now have a head butt attack
When attacked in any state, creatures will now defend themselves or flee
Wandering predators will eat their kills and other animal corpses
Goats will focus on consuming nearby fruit before targeting vines
When breeding, pets will create a nest for more visual feedback for the process
The Mushroom Man’s drop rate has been adjusted
Updated the sky with a more readable 2nd moon and other cosmic entities
Adjusted several player animations
More recipes added to convert blocks to more useful items as well as recipes to breakdown objects such as the rock heads that become too plentiful
Creatures can now be placed in creative mode
Fixed normals on objects, characters, and terrain
Spears and potions should no longer reflect off of the throwing player’s collision
Damage states and warning sounds for tools and weapons
Creature collisions should be more accurately sized and be easier to hit and harvest
The collision capsule for the teen is more accurate
Goats no longer orbit trees
Goats and Cats now play their sitting animations
Growth potions cannot be used on something that is already under its effects
Fixed an instability caused by loading into multiple games within the same session of TUG
The Ctrl, Alt, and Shift keys should be bindable now as well as differentiated by their side i.e. LCtrl, RCtrl, LAlt, etc.
Fixed Modded keybind resetting after game restarts
Exposed NKGetCraftingArcheType, NKGetCategory, NKGetTier on GameObjectSchematic
Server side command registration using Eternus.GameState:RegisterSlashCommand
Exposed GetModdedPath on EntityFramework, used to get absolute path based on VFS
Exposed NKGetPath on ModScript
Added custom Strict Lib to DebugUtility
Added JSON parser to Core
Slingshot projectiles can still reflect off the throwing player’s collision
When Client players throw a spear, it briefly reorients itself to the hand. This is purely a visual bug.
The ‘|’ and ‘’ key have been removed as a bindable key
Cannot bind key combinations together i.e. ctrl + e cannot be bound as an action
Some of the new bronze throwables will appear to be spears when z-placed
If you leave an area where a nest is, it is not producing offspring when you return. The workaround is to stay within the area until the baby is produced.
In Creative Mode, the first time you click into the Search bar will cause the inventory icons to shift/shrink slightly
In Creative Mode, you cannot place voxels as voxels when in the Survival Placement mode unless the voxel is in hand already when you switch to that placement.
In Creative Mode, the object representation of a voxel is appearing even when in voxel placement mode
When you destroy all the voxels in a cell, it will appear to destroy all objects in that cell as well. Reloading (or leaving the area and returning) will restore those objects.
When a player dies and respawn from a wisp, you can briefly see a flash of their character at the wisps last position before they appear at their spawn point.
You can use a Health Potion when at full health.
AI Creatures can wander off the edge of the world.
The wool shirt is clipping into the default leaf pants and gauntlet